Players take turns placing stones on an empty board, and the first to connect five in a row, column or diagonal wins. One more layer sits on top of that. When exactly two of your opponent's stones end up between two of yours, those two leave the board.

So every move that grows your line also creates a place where you can be captured. A rule for the day is laid on top of that as well: three of the 6 candidates are drawn, you ban one and pick one.

No account, no loot boxes. The game and your record are always free.

Drawing today's candidates.

How this board works

A capture takes exactly two. Two opponent stones between two of yours leave the board. Three between two of yours do nothing. Standing two in a row is the weak shape here, and standing three together is safe.

There is no randomness. The candidates are set by the date, and the opponent always plays the same moves on the same board. A lost game is not bad luck but the wrong order of moves, so memorizing it makes you better.

The opening squares are fixed. The first stone goes in the center, and black's second stone must be outside the five squares around the center. It takes some of the first player's edge away, and it is a convention that five in a row has used for a long time.

Captured stones are counted on screen. They leave no trace on the board, so the screen counts them for you. Depending on the day's rule that count can be a way to win.

We do not count streaks. Nothing is said about the days you did not come.

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